games designer
Freelance Games Designer. ◆ Previously: Games Designer for Milo Creative; Games Designer for Nexus Studios; Unity Generalist for State of Play. ◆ 2.5 years exp C#/Unity. ◆ Innovative game design.

Massage Booth 3000: A Slime Game
Above is a gameplay recording of my alternative control project about massaging. Warning for loud sound.
Massage Booth 3000 is a game that you control by manipulating slime. Pictured below is a slime prototype that was used to playtest with my Masters class.
Around the walls of the slime box are pressure sensors. When you push the slime, the sensors detect the increased pressure. In this way you 'massage' your 'client' in the game. As you play you receive onscreen prompts, and receive auditory feedback from your client.
Design and programming for both the physical electronics and digital game by me.
Thanks to Eluned Davies for composing the background music.
"I'm already repulsed."
- My tutor, David King, just before playing this game for the first time.
